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Since the first live radio broadcasts at Antwerp 1924 and the first live television coverage at London 1948, the Olympic Games have always used cutting-edge communications technologies to bring the main events to audiences all around the world

This year at Rio 2016, smartphones and social media will take sports fans closer to the action than ever before, turning athletes and fans into content producers and transforming the experience of watching the Games

“London were the social media games, these will be the mobile device games, with a much bigger social conversation” says Adriana Garcia, director of digital communications at the Rio 2016 organising committee

“We expect around 80 per cent of our audience to come from mobile devices

” Second screen The use of mobile devices such as smartphones and tablets as a so-called 'second screen' while watching sport on television means that Rio 2016 is set to drive social media activity to new highs

Even before the start of the Games, more than 800,000 people have already downloaded the Rio 2016 official app, which is available in seven languages: Portuguese, English, Spanish, French, Japanese, Mandarin and Korean

A screenshot of the official Rio 2016 app According to market research firm Global Web Index, 85 per cent of Olympic Games television viewers with online access will use a smartphone or tablet device to feed their appetites for deeper insights, data analysis, shared opinions and access to behind-the-scenes action

Users of the Rio 2016 app will be able to follow play-by-play coverage of every single Olympic event and enjoy exclusive behind-the-scenes content of the opening ceremony and other events all across the host city

"We will be live blogging the opening ceremony on the app and on our website," Rio 2016 digital communication manager Alexandra Rohr says

"Wherever they are, spectators will be able to use our app as a second screen to gain new insights into the Olympic Games

" Today's sports fans will also be using social media to react to results from Rio 2016 in real time, becoming broadcasters in their own right and sharing their thoughts and feelings with other fans around the world, wherever they may be

It's the latest chapter in the long story of how the Olympic Games have harnessed the power of media and technology to bring people together, just when the world needs it most

Trend setting Social media first began to make their presence felt at London 2012, which were dubbed the first true social media Games, with more than 150 million tweets over the course of 16 days

  Twitter statistics from London 2012: some of the most tweeted about stars and events (Source: Twitter) It's a rare athlete these days who doesn't post from a smartphone to their Twitter, Facebook, Weibo or Instagram accounts

Some of the biggest stars now have followers numbering in the millions or even tens of millions, giving fans unprecedented access to their preparations for their events and delivering a unique taste of the atmosphere in Rio

"The narrative now comes in the first person: the voice of the Olympian, which is a game changer when it comes to content," says Alex Huot, head of social media at the International Olympic Committee (IOC)

Huot started with the IOC communications team 16 years ago and has witnessed at first hand the dramatic impact that social media have had on the once distant fan-athlete relationship

 "Now it's a lot more intimate, personal, immediate and authentic," Huot says

The official accounts of over 6,000 Olympians can already be found on the IOC's Olympic Athletes’ Hub

including the most followed Rio Olympians on social media

  Rio 2016 has the potential for generating 'the biggest ever conversation,' Huot says

The Millennial Games: how young fans and athletes are leading the conversation at Rio 2016 Even before the London 2012 opening ceremony began, Twitter experienced more Olympic Games-related tweets on the day than it recorded on any day of the Beijing Games in 2008

Nearly 10 million tweets mentioned the opening ceremony alone, peaking when Mr Bean made his memorable appearance in the show

The athletes that were most tweeted about at London 2012 were Usain Bolt, Michael Phelps and British diver Tom Daley

When those three stars return to action at Rio 2016 in just a few days' time, social media activity is likely to dwarf the level of four years ago

The numbers of followers of Rio 2016's official social media accounts have already been increasing rapidly ahead of the opening ceremony this Friday (5 August)

“We are set to break all records in social media” says Rio 2016 Social Media Manager Benjamin Paz

“We have more than five million people following us on our channels in all languages and the growth is exponential”

Olympic Games tickets are available to buy on the Rio 2016 portal Video is king As well as enabling new levels of interaction with athletes, today's social media companies are discovering, just like the broadcasters of an earlier age, that their users value above all real-time content and live video

To meet this demand, Twitter has acquired the Periscope app and Facebook has created its Facebook Live streaming service; both technologies are being used extensively by Olympians, with Michael Phelps reportedly paid US$200,000 by Facebook to connect to fans on Facebook Live

Reflecting the value of real-time content to followers of the Olympic Games, this week Rio 2016 launched an English language account on Snapchat, the social media platform on which all video content disappears after 24 hours

Rio 2016 Snapchat welcomes athletes and global audience "Snapchat will give users an insider’s peek into the feeling and the atmosphere of being in Rio de Janeiro," Ian Francis, social media producer at Rio 2016

says

Three-time Tour de France winner Chris Froome has already invited fans to follow him in Rio on Snapchat

Francis says Snapchat's success, especially with the young, is due to its intimacy and immediacy,

"Snaps and videos are often a reflection of who you are in the moment," he says

Snapchat thrives on communication, creativity and story-telling: all these characteristics make it ideal for athletes at the Olympic Games